<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6484412372013545945</id><updated>2011-04-21T18:59:56.059-07:00</updated><category term='undercover'/><category term='new'/><category term='speed'/><category term='nfs'/><category term='review'/><title type='text'>QAZ</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://playonnow.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6484412372013545945/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://playonnow.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ShYaM</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6484412372013545945.post-723769063625711594</id><published>2008-10-12T08:02:00.000-07:00</published><updated>2008-10-12T08:11:14.463-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='speed'/><category scheme='http://www.blogger.com/atom/ns#' term='undercover'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='nfs'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Need for Speed Undercover Preview</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wwLi_BS5rtY/SPITIHFRj8I/AAAAAAAAAA8/cg_rC5GwZJk/s1600-h/948963_20080904_embed003.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_wwLi_BS5rtY/SPITIHFRj8I/AAAAAAAAAA8/cg_rC5GwZJk/s320/948963_20080904_embed003.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5256284745155841986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; EA has been pretty clear that Need for Speed Undercover is more of a&lt;br /&gt;spiritual successor to Most Wanted than a follow-up to last year's&lt;br /&gt;iteration, ProStreet. It has brought back police pursuits, but it's&lt;br /&gt;also bringing the series up to date with what it claims will be an&lt;br /&gt;expansive open world and a deeper story mode, complete with a lead&lt;br /&gt;character who gains experience along the way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Undercover takes place in three distinct cities in the fictional&lt;br /&gt;Tri-City Bay. Gold Coast Mountain, Sunset Hills, and Palm Harbor will&lt;br /&gt;offer three different regions to explore, and all of them are&lt;br /&gt;accessible from a main interstate highway. To give you an idea of the&lt;br /&gt;size of the world, the game's developers at EA Black Box said it would&lt;br /&gt;take eight minutes to navigate across at top speed, and 160km of&lt;br /&gt;drivable roads are available. Black Box is working on a streaming world&lt;br /&gt;that loads as needed, and with the main menu also loaded into the world&lt;br /&gt;(appearing as a pop-up) there will be no breaks from the action, unless&lt;br /&gt;you're jumping online for a race against friends. Xbox Live and&lt;br /&gt;PlayStation Network will be supported, but there is no local&lt;br /&gt;split-screen multiplayer. In addition to embarking on missions, you'll&lt;br /&gt;be able to free-roam around Tri-City Bay as much as you like, and at&lt;br /&gt;any time you can bring up your GPS device to jump directly into races,&lt;br /&gt;sprints, highway battles, and pursuits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While we still haven't seen much of the storyline, EA revealed that a character played by Hollywood actress Maggie Q (Mission Impossible III, Die Hard 4.0)&lt;br /&gt;will recruit you as a federal officer at the beginning of the game to&lt;br /&gt;help bust an underground car-smuggling operation. You'll gradually&lt;br /&gt;infiltrate the crime syndicate, building on your reputation as you&lt;br /&gt;climb the ranks by taking jobs. This is where Undercover gets its name:&lt;br /&gt;You'll have to complete your jobs while facing off against cops, using&lt;br /&gt;them as your foil in the process. Some of the cutscene cinematics look&lt;br /&gt;top-notch, and hopefully the story will be just as solid--it's unusual&lt;br /&gt;to see developers go to this length to include a storyline in a racing&lt;br /&gt;game. EA has used a photographic technique known as magic hour (used in&lt;br /&gt;movies such as Transformers and 300) to film some of&lt;br /&gt;Undercover's cutscenes, giving it a warm, soft "late in the afternoon"&lt;br /&gt;visual tone. The in-game world will also cut straight to full-motion&lt;br /&gt;video, with the world being rendered behind the FMV, which is designed&lt;br /&gt;to increase the seamless feel.&lt;br /&gt;&lt;br /&gt;We tried out a new game mode called Highway Battle on a stretch&lt;br /&gt;of the Southeast I-20. Essentially a point-to-point race against other&lt;br /&gt;street racers with the goal to win by 1,000ft (305m), this particular&lt;br /&gt;challenge is one of the easier tasks early on in the game, with only&lt;br /&gt;some light traffic to navigate around. A nifty onscreen meter will show&lt;br /&gt;you how far behind or ahead of the pack you are, and once your car&lt;br /&gt;reaches the top of the meter, you'll have completed the challenge.&lt;br /&gt;Variable traffic in Undercover means you shouldn't experience the same&lt;br /&gt;race twice. Vehicles will indicate when they're changing lanes and will&lt;br /&gt;vary their speed, so you'll need to keep an eye on the surrounding&lt;br /&gt;traffic. You'll also be able to draft behind other vehicles, but&lt;br /&gt;getting too close may result in a high-speed collision, bringing your&lt;br /&gt;race to a quick halt. You can use vehicles to create havoc for&lt;br /&gt;opponents and police, by creating pileups and accidents. Damage&lt;br /&gt;modelling will also be part of the game, and the team is working on&lt;br /&gt;improvements over ProStreet.&lt;br /&gt;&lt;br /&gt;Pursuit mode looks like it will be just as thrilling as the&lt;br /&gt;highway battles. The object of the challenge we played, dubbed Grand&lt;br /&gt;Theft 5-0, was to steal a cop car from a police station carpark and&lt;br /&gt;evade the pursuing officers in the process of taking it to a garage.&lt;br /&gt;The chase takes place in Sunset Hills, which has a more industrial feel&lt;br /&gt;than the other areas, complete with warehouses and derelict land. While&lt;br /&gt;this race wasn't too difficult, we were told that police AI will&lt;br /&gt;increase as the story continues, forcing you to become more adventurous&lt;br /&gt;as you progress. Like in the highway battles, you'll have an onscreen&lt;br /&gt;meter showing your distance from your competition, and you'll need to&lt;br /&gt;gain a sizable lead before you can escape. Not content to merely chase&lt;br /&gt;you, cop cars will also ram your vehicle and set up barricades,&lt;br /&gt;although we didn't see any spike strips deployed as they were in the&lt;br /&gt;Need for Speed games of yesteryear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Because you're stealing a vehicle for commercial interest, you'll need&lt;br /&gt;to make sure you don't damage it too much during the sprint. While you&lt;br /&gt;need to keep your vehicle looking tip-top, you can earn extra points&lt;br /&gt;for causing damage to public property--the greater the damage to police&lt;br /&gt;cars and council property, the better. If you get busted, an amusing&lt;br /&gt;cutscene will be triggered, showing you trying to escape the clutches&lt;br /&gt;of the fuzz, with a look almost straight out of Cops, complete with a blurred face.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wwLi_BS5rtY/SPITICFAAmI/AAAAAAAAABE/KWkRUMe9cDU/s1600-h/948963_20080904_embed001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_wwLi_BS5rtY/SPITICFAAmI/AAAAAAAAABE/KWkRUMe9cDU/s320/948963_20080904_embed001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5256284743812514402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EA considers Undercover to be a more contemporary look at car culture&lt;br /&gt;than previous games, and it includes a wide range of exotic European&lt;br /&gt;imports, including Porsche, Jaguar, and Audi. The approach was summed&lt;br /&gt;up by the game's producer, who said, "Neon is dead; the bat machine is&lt;br /&gt;in." While the game--and real-world car culture--may be maturing from&lt;br /&gt;green neon and dragon decals, car customisation will still be included,&lt;br /&gt;and you'll be able to makes changes to car body parts, such as wings&lt;br /&gt;and bonnets, and add paint jobs, nonstandard parts, and vinyl--all&lt;br /&gt;available for the different manufacturers featured in the game.&lt;br /&gt;&lt;br /&gt;Need for Speed Undercover looks like a fresh and interesting&lt;br /&gt;direction for the franchise, retaining the white-knuckle action&lt;br /&gt;expected of the series while adding open-world, cinematic cutsences and&lt;br /&gt;beautifully detailed European imports (complete with damage modelling)&lt;br /&gt;to the mix. Stay tuned to GameSpot for more in the run-up to&lt;br /&gt;Undercover's November 21 European release (the game will launch on&lt;br /&gt;November 17 in the US).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6484412372013545945-723769063625711594?l=playonnow.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://playonnow.blogspot.com/feeds/723769063625711594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6484412372013545945&amp;postID=723769063625711594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6484412372013545945/posts/default/723769063625711594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6484412372013545945/posts/default/723769063625711594'/><link rel='alternate' type='text/html' href='http://playonnow.blogspot.com/2008/10/need-for-speed-undercover-preview.html' title='Need for Speed Undercover Preview'/><author><name>ShYaM</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_wwLi_BS5rtY/SPITIHFRj8I/AAAAAAAAAA8/cg_rC5GwZJk/s72-c/948963_20080904_embed003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
